How does WalkMe define "shapes" in the context of their solutions?

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WalkMe defines "shapes" as visual elements that are used in walkthroughs and messages. This interpretation highlights how shapes are integral to creating interactive and engaging experiences for users as they navigate through software applications. By using shapes, WalkMe can enhance the clarity and appeal of instructional content, making it easier for users to follow along with the guidance being provided.

These visual elements serve to capture users' attention and guide them through specific workflows or tasks, ensuring that instructions are clearer and more accessible. This focus on visual communication is essential for creating effective training and support solutions.

The other choices do not accurately represent how WalkMe uses the term "shapes." For example, while user interface layouts and software applications are important concepts, they do not encompass the specific role that shapes play in enhancing user experience through visual lessons. Additionally, defining shapes as data analysis tools would divert from their primary purpose in the WalkMe context.

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